Eiji Aonuma, producer of The Legend of Zelda series. But, of course, Breath of the Wild was never meant to be a Nintendo Switch game. Its development - first for.
Eiji Aonuma : Je pense qu’effectivement, la mécanique qui consistait à avoir de l’exploration, puis ensuite visiter un donjon, puis un autre dans un ordre bien précis.
Eiji Aonuma: There were two main reasons that we went with the 2D graphics for the GameCube Four Swords. One was that it was a sequel to the Game Boy.
At E3 2019 we interviewed Zelda series producer Eiji Aonuma about the just-announced The Legend of Zelda: Breath of the Wild sequel (Breath of the Wild 2?), the.
Eiji Aonuma, producer of The Legend of Zelda: Breath of the Wild, recently had an interview with Gamekult, a french gaming website, and Perfectly Nintendo.
Interview de Eiji Aonuma, producer de Zelda. À 47 ans, Eiji Aonuma, le producteur de la série Zelda est un pilier de Nintendo. Après avoir débuté sur un jeu vidéo sur Super.
Aonuma: But I wanted to make [things for the time management system], too. I said I wanted time management outside [of Clock Town], but the gameplay becomes strict if the.
Aonuma: "Thank you for being honest. But, actually, I told Mr. Shigeru Miyamoto that I didn’t want to be the director anymore. This thought sprung up right after “LOZ:TWW” was.
In a 2015 interview with Kotaku, Zelda producer Eiji Aonuma said Link is “not gay. He’s just an odd person.”. However, though Aonuma shut down speculation about Link’s sexuality within the ...