Joe: Well it's great! I serve on the board at Pittburg's children's Hospital. They ask me to comme around to the rooms, but they have absolutely no idea who I am! It's not why I do it, but it would be really great f this meant something to them. "They turn to their mom and say wait he's a werewolf? He's not in twilight"... (Laughs) They sent me in with Hefty one day and the kids were hugging him... Now I have total Street cred.
Demi: Being Smurfette is such an iconic role to play in the cartoon world so it was not only exciting for me, but also an honor. I love the fact that she is so strong and independent and she sets out to go on this journey by herself... she does end up being followed by a few of her fellow smurfs, but she's adventurous and she's courageous so that was very fun to play.
Next was the interview with Mandy Patinkin and Kelly Asbury:
Mandy: It was just an exercise to recharge my soul from a dark world that I sometimes am living in reality or the fictional Dark world of homeland which is a job I do for half the year, every year. And SO this was like an Oasis. It was a place to get a transfusion of Joy and Happiness and Hope and just to become a child again. I said Earlier that I know I'm called Papa, but I was a Kid in front of that Microphone. Kelly encouraged my kid to come out and I use the word that I'm a Kidult. Papa Smurf is the True, Original Kidult!
Kelly: Well it was fun, mainly. The challenge is always there when you design a film. Working with our production designer, character designers and all the modelers to create something in 3-Dimension yet still maintain the style that Payo established in the Books... The fun part for us was what we discovered, that everything in Payo's world was Miniature... Even though the smurfs are small (9 inches tall), if Gargamel was a real character he'd be actually 3 feet tall... This world, This strange kind of miniature world. It reminded of when I was a kid and had a viewmaster with those litle models. .. I wanted people to really see that viewmaster miniature world, but in 3D. All those things really contributed to the look of the film, but Payo established the shapes and the visual language...